C.O.R.E. Ro­bot­ics hosted this year’s VEX Com­pe­ti­tion at Wauke­sha West High School on No­vem­ber 5th and 6th. Each team com­peted in 5 qual­i­fy­ing matches and then 24 teams com­peted in the elim­i­na­tion rounds. The tour­na­ment was setup sim­i­lar to a FIRST Ro­bot­ics com­pe­ti­tion in or­der to pre­pare stu­dents for par­tic­i­pat­ing on a FIRST team in high school. Each team must cre­ate a ro­bot (of min­i­mum 18”x18”x18”) to play this year’s game: Gateway.

There are a to­tal of twenty-six (26) Bar­rels, eigh­teen (18) Balls, two (2) Dou­bler Bar­rels and two (2) Nega­tion Bar­rels avail­able as Scor­ing Ob­jects in the game. Most Scor­ing Ob­jects be­gin in des­ig­nated lo­ca­tions on the field, while some are avail­able to be loaded prior or dur­ing the match. Each Ro­bot (smaller than 18”x18”x18” to start) be­gins a match on one of their Al­liance Start­ing Tiles. There are thir­teen Goals, of vary­ing heights which teams can Score Balls or Bar­rels in. Al­liances earn Bonus Points for hav­ing the low­est Ball or Bar­rel in a Cir­cu­lar Goal. Dou­bler or Nega­tion Bar­rels which are scored al­ter the point val­ues in a Cir­cu­lar Goal. The field is di­vided into sec­tions by two 6’ long PVC Gates that teams can lift dur­ing the Match.

(Text used with per­mis­sion from VEX.)

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